Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
16 Usuario(s) están leyendo este tema (en los últimos 30 minutos)
0 miembros, 16 invitados
0 miembros, 16 invitados
今人気なコンテンツ:
Word Association (57 人が視聴中)
TIW 2020 Map votes (25 人が視聴中)
#ReviveCS - Proposal (22 人が視聴中)
New CBA Hero now supports HD / D... (20 人が視聴中)
AoKTS updates (16 人が視聴中)
1.6 reward campaing (15 人が視聴中)
CBA PathBlood 1.8.0 (15 人が視聴中)
過去一週間でアクティブなスレッド
#ReviveCS - Proposal (45 個のレス)
1.0c shows in game instead of 1.... (10 個のレス)
Voobly disappearing without erro... (9 個のレス)
New CBA Hero now supports HD / D... (8 個のレス)
Error al lanzar la partida (6 個のレス)
my version shows as 1.0C and oth... (5 個のレス)
1.6 Out of sync without any play... (4 個のレス)
Try converting to gaia first?
Here is something you should be interested in adding:
[You must login to view link]
Also you should make an option to reset all unit id's starting at 1 in the top left of the map.
But have a lock id check box for duplicate/negative id's you want to keep.
Also, I just did some digging around and couldn't find that unknown value sadly. How important would you say it is?
Thats a shame. Its not all that important I guess, the same can effect can be acheived with 2 triggers rather than 1 in this case.
Theres no advantage garrisoning inside a gaia unit as far as I can see. Garrisoning it inside itself its exactly the same.
Also I can see any use for double id for gaia units.
When the deer dies the unit dies.