Community Forums > Voobly General > Announcements > New CBA Hero now supports HD / DE civs

New CBA Hero now supports HD / DE civs

 [xCs]Cas_Col


Joined:  10 de marzo de 2023
Posts: 4
Escrito 9 de agosto de 2024 - 23:19 p.�m.
better super martels+ super gk, sabs very bad
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 Bhoumfda


Joined:  23 de julio de 2024
Posts: 4
Escrito 11 de agosto de 2024 - 08:41 a.�m.
Dear Admin

How to play this?
I have mod: v1.6 custom scenarios and patch: 1.6rc, now do I have to download a map or what??

Is the triple tech mod can be added with this?

Regards
Bhoumfda
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 +chris@voobly

Voobly Team


Joined:  3 de octubre de 2007
Posts: 41361
Escrito 11 de agosto de 2024 - 11:02 a.�m.
Bhoumfda wrote:
How to play this?
I have mod: v1.6 custom scenarios and patch: 1.6rc, now do I have to download a map or what??
All working maps are already included with the patch. Just make sure to play 1.6 + 1.6 Game Data.
Bhoumfda wrote:
Is the triple tech mod can be added with this?
We are already working on TTM for Patch 1.6.
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 [21K]VantaBlack_


Joined:  19 de diciembre de 2019
Posts: 28
Editado 16 de agosto de 2024 - 19:32 p.�m. por [21K]VantaBlack_
[MMF]jason wrote:
It’s 1 SGK + 2 Sabs every 5 secs.
Previous was 1 Sab every 3 secs.

Looks good now, but I think a few adjustments are still required, of course if you're willing to put a bit more effort into this.

Firstly, 3K kills is too fast for this and it is encouraging camping even more. I think getting this at 3.5K is more ideal.

In older CBA Hero maps the upgrade after SGK was also at 3.5K, not 3K kills.

Secondly, Towers (not Bombard Towers) have a limit of 50, which should be removed. Bombard Towers do not have this limit. Regular towers are required vs sabs.

Thirdly, in earlier CBA Hero versions we used to get an additional of 100K for each resource when hitting 1K kills (GK). It looks like this was removed. Was it intentional or by mistake?
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 [ X ]PrIMeZ


Joined:  27 de enero de 2017
Posts: 626
Escrito 26 de septiembre de 2024 - 18:43 p.�m.
;batman
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 [MMF]jason


Joined:  13 de junio de 2013
Posts: 538
Escrito 18 de enero de 2025 - 00:49 a.�m.
v52
Added Armenians.
Minor fixes.
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 [MMF]jason


Joined:  13 de junio de 2013
Posts: 538
Editado 20 de enero de 2025 - 07:48 a.�m. por [MMF]jason
v53
Hotfix for 1.6 TTM anti-delete.
No changes for other versions.
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 [MMF]jason


Joined:  13 de junio de 2013
Posts: 538
Editado 22 de mayo de 2026 - 04:11 a.�m. por [MMF]jason
v54
Added Georgians.
Pop will stay 0 til Castle Age to prevent Feudal unit feedining.
Added options to remove rouge allies units/buildings from base.
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 [MMF]jason


Joined:  13 de junio de 2013
Posts: 538
Editado 22 de mayo de 2026 - 04:11 a.�m. por [MMF]jason
v55
Hotfix for pop limit bug.
Relic Cart changed to Horse so it doesn't occupy a pop space.
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 [MMF]jason


Joined:  13 de junio de 2013
Posts: 538
Escrito 19 de mayo de 2026 - 11:33 a.�m.
v56
Kill counter King now shows HP in form of Kills/Deaths.
Raze counter shows razes needed for villagers.
Sabs spawn from castles and always spawn long.
You can no longer place a foundation on enemy kill/raze counters.


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